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1. Planetary Interaction Ideas - in Feedback/Requests [original thread]
Quite possibly my favorite thread. Great ideas.
- by Aidan Torrall - at 2012.12.17 04:56:00
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2. 1st day report - in Feedback/Requests [original thread]
Mogar Bobac wrote: 9. The maps got huge. It takes a long time to get to the battle to die quickly and have to run back. Mid range weapons don't work because the maps are so big. Shrink them down i would say about 15-25 percent and see if it do...
- by Aidan Torrall - at 2012.11.18 22:48:00
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3. More detailed building interiors! - in Feedback/Requests [original thread]
Not sure how soon, but you would think at some point this will happen.
- by Aidan Torrall - at 2012.11.12 19:50:00
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4. [REQUEST] Signature stealer module/equipment - in Feedback/Requests [original thread]
This sounds fantastic. +1
- by Aidan Torrall - at 2012.11.09 05:25:00
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5. Sniping too easy - in Feedback/Requests [original thread]
Belial777 wrote: Of the games I have played where I felt the sniper rifle was being used within it's role were games that took 3 shots to take someone out. This way a sniper is forced to be selective in who they shoot and play an important supp...
- by Aidan Torrall - at 2012.10.15 20:15:00
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6. This will end the debate on Scout Suit Speed - in Feedback/Requests [original thread]
A brief comparison between the most expensive Scout suit and the most expensive Logi suit: Proto Scout - 101K ISK Sprint Speed: 7.7m/s Sprint Duration: 18.5 sec Proto Logi - 111K ISK Sprint Speed: 7.4m/s Sprint Duration: 19.8 sec We all kn...
- by Aidan Torrall - at 2012.10.12 14:48:00
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7. [Feedback] Scout Suit needs buffed - in Feedback/Requests [original thread]
I was looking at the various top end suits- the prototype suit versions (there are 2 for each class). I'd really love for someone to double check this for me, because maybe I was dreaming. Not really sure, but this is what I saw: Proto Logi (mo...
- by Aidan Torrall - at 2012.10.11 19:52:00
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8. [Request] Removal of WP, SP and ISK gain for repair of non-enemy caused damage. - in Feedback/Requests [original thread]
No WP in the red zone would be a great start. (at least no WP for repairing, etc)
- by Aidan Torrall - at 2012.10.09 14:32:00
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9. Request for changes to sniper rifles. - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Vincam Velmoriar wrote: So, you agree that snipers lag behind in war points? Good, I think we're getting somewhere. You can get way more war points on the ground hacking objectives, turrets, CRU's, Depots, reviving,...
- by Aidan Torrall - at 2012.10.09 14:28:00
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10. who says CCP doesnt listen? - in Feedback/Requests [original thread]
Magpie Raven wrote: Some one asked for a recruitment channel for the forums. Now there is one. Thank You CCP +1
- by Aidan Torrall - at 2012.10.09 14:19:00
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11. [Feedback] Scout Suit needs buffed - in Feedback/Requests [original thread]
Ranger SnakeBlood wrote: Vincam Velmoriar wrote: Ranger SnakeBlood wrote: Fivetimes Infinity wrote: I get the feeling that the scout suit was designed with cloaking in mind. Right now it doesn't really have such a good role. It is garb...
- by Aidan Torrall - at 2012.10.05 01:16:00
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12. {feedback} Assalt rifles are op - in Feedback/Requests [original thread]
Tony Calif wrote: I assure you no AR will hit you at 400m. Go to 400m away from an objective. It's more like 200-250m max with sharpshooter. It just needs a tiny bit of recoil. I was gunned down by an AR at over 300m. And to make it worse,...
- by Aidan Torrall - at 2012.10.05 01:09:00
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13. [Feedback] Scout Suit needs buffed - in Feedback/Requests [original thread]
The scout suit is pretty worthless at this point. If you're going to run as a sniper, might as well be a logi or an assault. Scouts don't really excell at anything.
- by Aidan Torrall - at 2012.10.04 20:56:00
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14. {feedback} Assalt rifles are op - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Avenger 245 wrote: Assault rilfes arnt OP just extremely useful and versitle, and the same things that make them so accuact at range is avalible for other weapons but who trains side arm skills? Versatility is...
- by Aidan Torrall - at 2012.10.04 17:11:00
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15. [Request] Hacking vehicles so the enemy doesn't realize you are foe and not ... - in Feedback/Requests [original thread]
Moorian Flav wrote: Alot of people think the game is confusing enough as is. Adding that would simply irritate players. I mentioned anti-theft vehicle modules in multiple other post s though. One of the anti-theft modules is a booby trap which ...
- by Aidan Torrall - at 2012.07.10 18:50:00
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